Or maybe you just want to regulate with Urza's Law
Judson, Housekeeper Rare Hercules 32 Zero to Hero Uncommon 86 Pain, Underworld Imp Uncommon 87 Panic, Underworld Imp Common 129 Go the Distance Common 181 Hercules, Divine Hero Rare 182 Hercules, Hero in Training Common 204 Weight Set Rare 215 Hercules, Divine Hero Enchanted The Jungle Book 12 King Louie, Jungle VIP Super Rare 98 Hypnotize Common 103 Baloo, Fun-Loving Bear Common 126 Shere Khan, Menacing Predator Rare 212 Shere Khan, Menacing Predator Enchanted Lilo and Stitch 4 Cobra Bubbles, Just a Social Worker Rare The Lion King 14 Mufasa, Betrayed Leader Legendary 125 Scar, Vicious Cheater Legendary 130 Teeth and Ambitions Rare The Little Mermaid 65 Binding Contract Uncommon Mickey Mouse 13 Mickey Mouse, Friendly Face Super Rare 76 Daisy Duck, Secret Agent Uncommon 77 Donald Duck, Perfect Gentleman Uncommon 78 Donald Duck, Sleep Walker Common 88 Pete, Bad Guy Rare 106 Donald Duck, Not Again
Put simply, Card Kingdom doesnt do a good job with their API that other sites scrape
Doubling the effect of a modular death can also turbo-charge the strategy, especially if you have access to good recursion
I'm sure the residents of Thunder Junction will thank you for the efforts
Over the last six months, my numbers look roughly as follows: $103,789.23 in gross spending (include cards, packs, shipping, fees, etc.) $112,172.46 in revenue across all platforms ~$21,000 in raw card/pack inventory (based on current market value) ~400 cards at third-party grading services with a declared value of approximately $50,000 (based on current market value and their anticipated grades) What blows my mind about this entire process is that there are sellers that dwarf these numbers in terms of sales and sophistication of operation